Warzone players praise The Finals devs for “taboo” aim assist changes
Luca Di Marzo
On January 11, The Finals devs released an update that responded to community concerns about aim assist. Given the ongoing aim assist discourse in the CoD community, Warzone players quickly praised Embark Studios for their willingness to tackle the topic.
Arriving at the very end of 2023, The Finals has received plenty of praise as an innovative new FPS experience. The Finals’ player base continues to grow at a steady rate, and many view the game as an alternative to the Call of Duty franchise.
After The Finals players called out the game’s overpowered aim assist, the devs quickly looked into the issue and responded with an update that delivered changes to aim assist, as well as promised to nerf it further in future updates.
Given the ongoing discourse surrounding aim assist within the Call of Duty community, and Warzone in particular, fans of the battle royale were impressed with Embark Studios’ swift and transparent response.
Following the 1.4.1 update, a post on the Warzone subreddit details the strength of aim assist in popular titles like Warzone, Apex Legends, and The Finals. The OP claims that CoD’s rotation magnetism of 60% is making aim assist too strong, and questions why the devs haven’t addressed the issue yet.
While debates surrounding aim assist often involve MnK players vs controller players, the OP states that the core issue goes beyond that feud: “This isn’t even about MnK vs controller anymore. How can there be a skill gap between controller players if the game is fighting their own physical inputs to homogenize and smooth over their real skill?”
They continue to elaborate on the impact of 60% rotational magnetism: “The real problem is nobody is missing shots. 60% magnetism does not leave enough room for error.” The majority of players praised The Finals devs for their transparency with the 1.4.1 update and their plans to reduce rotational aim assist down to 35%: “Good on the devs from the Finals team!”
Following the praise, many players questioned Call of Duty‘s lack of change in comparison, aside from a brief mention back in November. One player claimed that, much like SBMM, “the devs treat this topic with the same kiddie gloves.”
Meanwhile, when it comes to Call of Duty, others questioned why they haven’t seen the statistics and percentages in the above post, even doubting their legitimacy: “Can I see some details about the CoD numbers? I did not know they ever quantified this for either Console or PC.”
With so much confusion and frustration surrounding aim assist, it seems Call of Duty players are desperate for the devs to take a page out of Embark Studios’ book.
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