MW3 & Warzone March 22 update patch notes: JAK Outlaw-277 Kit & Longbow nerfs, Irradiated fix

Luca Di Marzo

A new update hit Warzone and Modern Warfare 3 on March 22 that nerfed the Longbow Sniper and JAK Outlaw-277 Kit, following countless player complaints.

Modern Warfare 3 and Warzone received an update on March 22 to address numerous player complaints about the powerful Longbow Sniper Rifle and the JAK Outlaw-277 Kit for the BAS-B. To find out exactly how the weapon and attachment were nerfed, check out the full MW3 and Warzone March 22 update patch notes below.

Warzone & MW3 March 22 patch notes

MULTIPLAYER

PROGRESSION

  • Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.

WEAPONS & ATTACHMENTS

» Battle Rifles «

  • BAS-B
    • JAK Outlaw-277 Kit
      • Decreased upper torso damage multiplier from 2x to 1.4x (-30%).
      • Increased lower torso damage multiplier from 1x to 1.1x (+10%).
      • Decreased arm and hand damage multipliers from 1.6x to 1.1x (-31%).
      • Increased rate of fire from 193rpm to 241rpm (+25%).
      • Decreased aim down sight rate of fire penalty from 300% to 150%.
      • Decreased rechamber time from 330ms to 264ms (-20%).
      • Removed 50% bullet velocity benefit.
      • Increased target flinch from 0.9N to 1N (+11%).
      • Increased incoming flinch from 0.17N to 0.23N (+35%).
    • Sawed Off Mod
      • Increased incoming flinch from 0.21N to 0.54N (+157%).

Our goal for this Conversion Kit is to be a competitive option for players who enjoy a run-and-gun marksman playstyle. Allowing 1-shot kills to the upper torso proved too powerful and overlapped with the identity of the Longbow and JAK Tyrant 762 Kit.

Today’s changes intend to carve a unique niche for this Aftermarket Part to thrive. Accurate players will have plenty of room for skill expression and 1-shot-kill lethality if they hit headshots, but with its increased rechamber speed, fire rate, and inflicted flinch effect, two-shot kills to the body should remain competitive, even against Weapons like the Longbow.

» Sniper Rifles «

  • Longbow
    • Modified controller aim assist properties to align with other Sniper Rifles.
    • Increased incoming flinch from 0.75N to 1N (+33%).
    • Increased target flinch from 0.8N to 1.7N (+113%).

Despite this Weapon being a quick-handling Sniper Rifle built upon what is more conventionally an Assault Rifle receiver, its lethality benefitted too much from the aim assist conventions typically reserved for full-auto Weapons in close-range engagements.

Additionally, we want to allow more counterplay against the Longbow by increasing the amount of incoming flinch to compensate for its unrivaled speed and 1-shot-kill zones. Automatic Weapons will have more of a fighting chance in close-range encounters while not hampering the lethal, aggressive playstyle core to its identity.

WARZONE

WEAPONS

» Battle Rifles «

  • BAS-B
    • JAK Outlaw-277 Kit
      • Increased rate of fire to 241rpm, up from 193rpm.
      • Decreased aim down sight rate of fire penalty to 150%, down from 300%.
      • Decreased rechamber time to 264ms, down from 330ms.
      • Removed 50% bullet velocity benefit.
      • Increased target flinch to 1 Newtons, up from 0.9N (+11%).
      • Increased incoming flinch to 0.23 Newtons, up from 0.17N (+35%).
    • Sawed Off Mod
      • Increased incoming flinch to 0.54 Newtons, up from 0.21N (+157%).

» Sniper Rifles «

  • Longbow
    • Modified controller aim assist properties to align with other Sniper Rifles.
    • Increased incoming flinch to 1 Newtons, up from 0.75N (+33%).
    • Increased target flinch to 1.7 Newtons, up from 0.8N (+113%).

BUG FIXES

  • Fixed an issue that allowed the Irradiated Perk to plate through any source of damage. It will now correctly only plate through gas damage.

Source: Call of Duty

Quelle: CharlieIntel
Author: Luca Di Marzo

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