MW3 & Warzone June 11 update patch notes: Crossbow nerf, Sidewinder Conversion Kit buff, more

MW3 & Warzone June 11 update patch notes: Crossbow nerf, Sidewinder Conversion Kit buff, more

Here are the full patch notes for MW3 and Warzone’s June 11 update, including a major Sidewinder AMP buff, Crossbow nerf, and several bug fixes.

MW3 and Warzone’s Season 4 is in full swing, with players enjoying all the new content. However, the devs decided to tweak a few extremely popular picks like the Crossbow, as well as fix several bugs within both titles.

So, here are the full MW3 and Warzone June 11 update patch notes.

MW3 & Warzone June 11 patch notes

MW3 and Warzone’s June 11 update brings a ton of changes across both titles, as well as specific weapon adjustments. Below are all the details you need to know.

MW3

MULTIPLAYER

UIX

  • Bug Fixes
    • Deselecting a Conversion Kit in the Gunsmith will no longer result in Weapons with unintended statistics or visual properties.
    • Fixed an issue causing players to be kicked back to the menu while viewing Event Camos.
    • After Action Reports will now display the total number of DNA samples collected, rather than tier requirements.
    • Improved performance of navigating Custom Loadouts in the Gunsmith.
    • Hovering the Critical Countdown Mastery Reward will no longer kick the player to the menu.

MODES

  • Infected
    • Survivors can now earn the DNA Bomb upon a 25 Killstreak.
    • Added six new Survivor Loadouts that are randomly chosen in each match.
      • Haymaker (Shotgun), COR-45 (Handgun), Thermobaric Grenade (Lethal), Snapshot Grenade (Tactical), Portable Radar (Field Upgrade)
      • Lockwood 680 (Shotgun), COR-45 (Handgun), Drill Charge (Lethal), Tear Gas (Tactical), Deployable Cover (Field Upgrade)
      • WSP Swarm (Submachine Gun), Gutter Knife (Melee), C4 (Lethal), Battle Rage (Tactical), Munitions Box (Field Upgrade)
      • FR 5.56 (Assault Rifle), TYR (Handgun), Proximity Mine (Lethal), Decoy Grenade (Tactical), Munitions Box (Field Upgrade)
      • KATT-AMR (Sniper Rifle), Renetti (Handgun), Claymore (Lethal), Stun Grenade (Tactical), Munitions Box (Field Upgrade)
      • Riot Shield (Melee), TYR (Handgun), Semtex (Lethal), Scatter Mine (Tactical), Suppression Mine (Field Upgrade)

WEAPONS & ATTACHMENTS

Battle Rifles

  • Sidewinder
    • JAK Thunder LMG Kit
      • Reverted an unintentional removal of the ramping rate of fire property.
      • Increased initial rate of fire from 375rpm to 555rpm (+30%).
      • Decreased ramped rate of fire from 857rpm to 780rpm (-9%).
      • Decreased shots required to reach ramped rate of fire from 15 to 9.
      • Increased delay before ramped rate of fire begins to decay from 250ms to 350ms (+40%).

Submachine Guns

  • AMR9
    • JAK Atlas Conversion Kit
      • Fixed an issue causing more damage than intended to be dealt when bullets hit the helmet area of an Operator’s head.

Shotguns

  • KV Broadside
    • JAK Jawbreaker
      • Fixed an issue preventing Muzzle Attachments from being equipped.

Sniper Rifles

  • Kar98k
    • Removed incompatible CS15 Scarlet Box Laser Attachment.
    • No Stock Attachment will no longer cause Optics to become obstructed.

EQUIPMENT

  • EMD Grenade/Mine (Tactical)
    • Decreased tracker ping delay from 250ms to 50ms (-80%).
    • Decreased tracker ping radius from 2.5m to 0.6m (-75%).

Due to the decreased ping radius, Operators who are behind cover are no longer pinged by a teammate with an active tracker device.

KILLSTREAKS

  • I.M.S.
    • Fixed an issue preventing stat collection for the Combat Record.
  • Swarm
    • Fixed an issue causing drones to not patrol the playspace on Emergency and Tokyo.
    • While the Streaks Earn Streaks modifier is active, Swarm kills now contribute progress toward earning the next Killstreak.

ZOMBIES

PROGRESSION

  • Decreased Week 2 kills without being hit Challenge requirement from 200 to 20.

Warzone

GAMEPLAY

  • Gulag
    • Removed Thermobaric Grenades from Gulag loadouts.

WEAPONS

» Battle Rifles «

  • Sidewinder
    • JAK Thunder LMG Kit
      • Reverted an unintentional removal of the ramping rate of fire property.
      • Increased initial rate of fire to 555rpm, up from 375rpm.
      • Decreased ramped rate of fire to 780rpm, down from 857rpm.
      • Decreased shots required to reach ramped rate of fire to 9, down from 15.
      • Increased delay before ramped rate of fire begins to decay to 350ms, up from 250ms.

» SMGs «

  • AMR9
    • JAK Atlas Conversion Kit
      • Fixed an issue causing more damage than intended to be dealt when bullets hit the helmet area of an Operator’s head.

» Marksman Rifle «

  • Crossbow
    • Blastcap 20″ Bolts
      • Stuck damage decreased to 110, down from 200.
      • Inner damage decreased to 110, down from 150.
      • Outer damage decreased to 35, down from 50.

BUG FIXES

  • Fixed an issue allowing players to use the Biometic Scanner multiple times to manipulate the keycard they receive.
  • Fixed an issue preventing players from controlling the train on Urzikstan after it is hit by a Bunker Buster.
  • Fixed an issue causing a weapon to be displayed with unintended statistics or visual properties in the Gunsmith when deselecting a Conversion Kit.
  • Fixed an issue causing players to be kicked back to the menu while viewing Event Camos.

With the Sidewinder being buffed, you’ll definitely want to check out our best loadout or take a look at the Warzone’s meta to pick your weapon accordingly and dominate the battle royale.

Source: Call of Duty

Quelle: CharlieIntel
Author: Max Candelarezi

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