Modern Warfare 3 Season 1 Reloaded update patch notes: Ranked Play, new weapons & map, audio changes, more
Liam Mackay
MW3 Season 1 Reloaded introduces plenty of new content to the game. Here’s all you need to know about the MW3 Season 1 Reloaded update, including the patch notes, Ranked Play details, new weapons, and more.
The MW3 Season 1 Reloaded update is the highly anticipated mid-season refresh that payers have been waiting for. MW3 players will have a new map to explore, alongside weapon buffs and nerfs. In addition, fans of competitive Call of Duty can jump into the fan-favorite Ranked Play mode.
Here’s all you need to know about MW3 Season 1 Reloaded including the full patch notes, when Ranked Play is set to go live, new modes, and more.
MW3 Season 1 Reloaded release date
Modern Warfare 3 Season 1 Reloaded starts on January 17, 2024, at 9 AM PT / 12 PM ET / 5 PM GMT.
Don’t forget to check out the Classified Sector of the Season 1 Battle Pass that goes live with the update.
Plenty of content arrives with the MW3 Season 1 Reloaded update.
MW3 Ranked Play in Season 1 Reloaded
Modern Warfare 3 receives its Ranked Play mode with the Season 1 Reloaded update on January 17, 2024. Players will fight it out on the same maps and modes as the Call of Duty League, climbing Skill Divisions and earning exclusive rewards.
Keep in mind that Ranked Play will not initially be available when the update goes live, as the devs “will be performing checks before enabling the mode for all players.”
MW3’s Ranked Play mode will follow the official CDL ruleset and it will only be available to players who have hit the minimum requirement of Level 55.
New weapons in MW3 Season 1 Reloaded
MW3 Season 1 Reloaded brings two new guns to further expand the game’s weapon roster, including the HRM-9 SMG and TAQ Evolvere LMG.
MW3 Season 1 Reloaded brings Rio map
MW3 Season 1 Reloaded arrives with a new 6v6 map called Rio, taking place in an “upscale shopping center” in Rio de Janeiro.
MW3 Season 1 Reloaded patch notes
Season 1 Reloaded has arrived in Modern Warfare III with an all-new 6v6 Multiplayer map, new Weapons, and new game modes, including MWIII Ranked Play!
NEW MAPS
Rio (6v6)
Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.
NEW OPERATORS
A-Train
Rush through the competition with the Tracer Pack: The Boys – A-Train Operator Bundle.
Firecracker
Blast your way through your enemies with the Tracer Pack: The Boys – Firecracker Operator Bundle.
NEW MODES
Headquarters
Secure the Headquarters objective and hold the position as long as possible to accrue points. Dig in tight, as respawns are disabled for the defending team. The objective rotates around the map throughout the match, so be ready to change your position on the fly.
Team Gunfight
Experience Gunfight on a larger scale. In this version, players compete in 6v6 across standard Multiplayer maps. As with traditional Gunfight, all players will receive the same randomized Loadout at the start of each round. This Loadout changes throughout the match. Adapt to what you’re given and wipe out the competition.
Infected
Begin the match with one player randomly assigned as the starting infected. The infected player’s goal is to eliminate and transform all the other players into infected Operators who then join their side, while the remaining survivors must use their best skills and strategies to keep the infected at bay.
Ranked Mode
Check out the dedicated MWIII Ranked Play section below!
NEW WEAPONS
TAQ Evolvere (LMG)
HRM-9 (SMG)
EVENTS
The Boys are back, and an all-new mode arrives in Modern Warfare III Multiplayer with them: Supe Siege is here.
Compete in a new Supe’d Up version of Kill Confirmed inspired by the hit TV series The Boys. In this twist on the classic mode, fallen Operators drop doses of Temp V, giving temporary power boosts like Heat Vision to those who swoop in to collect them.
Prove that you belong with the Supes by completing six challenges in The Boys: Supe Siege Event Challenge. The challenges are as follows:
Get one Operator Heat Vision elimination in The Boys mode (Reward: Calling Card).
Deactivate 20 pieces of Equipment using DDoS (Reward: Emblem).
Get four Operator eliminations using the MTZ-762 (Reward: Battle Pass Tier Skip).
Get two Operator eliminations in a single life with the Overkill Vest equipped, five times (Reward: Large Decal).
Get 15 Operator Akimbo eliminations (Reward: Weapon Charm).
Get seven Operator eliminations using Lethal Equipment (Reward: Double XP Token).
Mastery Reward: Complete all six challenges to earn “The Boys Special” LMG Weapon Blueprint featuring four attachments, equipped with a whopping 150-round drum and incendiary ammunition for aggressive suppressive fire.
GLOBAL
CUSTOMIZATION
Adjusted geometry and appearance of the Gaia and Gaia BlackCell Operator Skins in an effort to increase visibility.
Familiar Camo in the Poison Frogs category will now appear as intended once equipped.
Unobtainable Calling Cards are no longer displayed in the Premium category.
Equip to All button from Battle Pass will now ensure customizations are applied in Private Match.
Fixed an error that prevented the Endowment Direct Action Pack to be purchased.
Resolved and issue in which several Camos failed to apply to the Holger 26 LMG.
Resolved an issue in which users were unable to navigate through an Operator’s skins while using a controller.
The “Fossilized” Weapon Blueprint no longer displays inconsistent camo coverage.
Several errors have been resolved that blocked players from equipping various Weapon Blueprints:
Bone Structure Weapon Blueprint for the DG-58 LSW Light Machine Gun.
Lethal Expression Weapon Blueprint from the Color Blocked bundle.
Blam Blam Weapon Blueprint from the Sketched Out: Tracer Pack.
Empire Guardian Blueprint from the Aztec Codex Weapon Bundle.
MULTIPLAYER
UIX
Improvements
Faction emblems are now displayed while viewing the Scoreboard.
Minor visual adjustments to the Prestige animation in the After Action Report.
Gunsmith
Corrected inaccurate Pros and Cons displayed for several Attachments.
Revised several Attachment descriptions to better reflect their true effects.
Addressed multiple issues with equipping a Conversion Kit that resulted in incompatible Attachment combinations.
Resolved issues causing the player to be unexpectedly kicked back to the menu in multiple scenarios, such as:
Viewing Daily Challenges.
Reporting a player in another group.
Resetting to default Settings.
Completing a Mastery Camo Challenge for the Pickaxe (Melee) will no longer cause the Loadout menu to unexpectedly appear.
The Accessibility preset to enlarge text will now work as intended when option is set to Largest.
GAMEPLAY
Spectating in the third-person perspective is no longer allowed in the following Modes:
Control
Cutthroat
Search and Destroy
War
Inspecting dual-wield Melee Weapons will no longer cause one arm to remain still.
Addressed an exploit that allowed Weapons to be fired faster than intended while set to Semi-Auto fire type.
Audio
Teammates will no longer play enemy sound effects upon sliding and landing from a fall.
Improved footstep audio for players walking on puddle surfaces.
Resolved issues with audio during the infiltration sequence on multiple Maps.
Spawns
Enemy Remote Turret, Wheelson-HS, and Chopper Gunner Killstreaks will now disable nearby spawn points.
PROGRESSION
Fixed issues that prevented progression of several Challenges.
Resolved a bug in which players would not receive Prestige Emblems upon reaching the requirements.
Corrected unlock requirements displayed for several Weapons and Attachments.
One Shot, One Kill score event is no longer awarded when an elimination is achieved with two Handguns.
Added missing Mastery Emblems for the MTZ-762 (Battle Rifle).
MAPS
Estate
Kitchen Control capture point can no longer be contested from the Main Room.
Derail
Addressed exploits that allowed players to access unintended locations.
Highrise
Garbage bins near the Elevators will no longer open and obstruct the line of sight.
Players in the Actibase Tunnel will no longer take damage from explosives on the surface above.
Railings on the Helipad staircases can now be mounted by players.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Substation
P2: Propane Shack
P3: Red Pit
P4: Phonic Office
P5: Green Shack
Invasion
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Courtyard
P2: Construction
P3: Bus Station
P4: Park
P5: South Street
Karachi
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Rubble
P2: Cafe
P3: Mini Mart
P4: Main Street
P5: Shacks
Scrapyard
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Center
P2: Blue Warehouse
P3: Red Warehouse
P4: Forklift
P5: Storage
Skidrow
Improved collision to prevent the Recon Drone (Field Upgrade) from accessing unintended locations near the Back Alley and Playground.
Sub Base
Addressed exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Loading Bay
P2: Garage Bay
P3: Crane
P4: North Dock
P5: Tank
Terminal
Addressed multiple exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Bookstore
P2: Lower Lounge
P3: Shopping
P4: Dining
P5: Apron
Underpass
Addressed exploits that allowed players to access unintended locations.
Reworked Hardpoint capture point locations, sizes, and associated spawn points.
P1: Pillars
P2: Warehouse
P3: Village
P4: Industrial Yard
P5: Ditch
Operation Spearhead (War)
Players can no longer exit the playable area using a Deployable Cover near the Police Office.
MODES
Infected
Using a Field Upgrade will no longer cause it to become disabled for the remainder of the match.
Deployable Cover Field Upgrade will no longer fail to deploy upon attempted placement.
Search and Destroy
Sliding while planting or defusing a bombsite will now put the player into the crouch position rather than standing.
WEAPONS & ATTACHMENTS
» Assault Rifles «
SVA 545
Increased maximum damage from 29 to 30 (+3%).
Holger 556
Increased sprint to fire time from 231ms to 252ms (+9%).
DG-56
Decreased maximum damage range from 35.6m to 20.3m (-43%).
Decreased medium damage range from 44.5m to 30.5 (-31%).
FR 5.56
Increased medium damage from 36 to 40 (+11%).
MCW
Increased sprint to fire time from 220ms to 241ms (+10%).
16.5″ MCW Cyclone Long Barrel
Decreased damage range benefit by 6%.
Decreased bullet velocity benefit by 7%.
Increased sprint to fire time penalty by 1%.
Decreased hipfire spread penalty by 5%.
Decreased tactical stance spread penalty by 5%.
RB Regal Heavy Stock
Decreased gun kick control benefit by 11%.
Decreased horizontal recoil control benefit by 5%.
Decreased vertical recoil control benefit by 5%.
Increased sprint speed penalty by 3%.
Increased tactical sprint speed penalty by 3%.
Increased sprint to fire speed penalty by 1%.
JAK Raven Kit
Increased arm damage multiplier from 1x to 1.1x (+10%).
Increased hand damage multiplier from 1x to 1.1x (+10%).
STB-556 (MWII)
Increased maximum damage range from 15.2m to 30.5m (+100%).
Increased near-medium damage range from 29.5m to 39.4m (+34%).
Increased medium damage range from 47m to 54.6m (+16%).
Kastov 762 (MWII)
Increased lower-torso damage multiplier from 0.96x to 1.1x (+15%).
Increased leg damage multiplier from 0.96x to 1.1x (+15%).
Increased foot damage multiplier from 0.96x to 1.1x (+15%).
Chimera (MWII)
Increased near-medium damage from 28 to 29 (+4%).
Tempus Razorback (MWII)
Increased maximum damage from 28 to 29 (+4%).
Increased maximum damage range from 12.7m to 22.9m (+80%).
Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
FR Avancer (MWII)
Increased maximum damage from 25 to 29 (+16%).
Decreased maximum damage range from 34.9m to 24.8m (-29%).
M16 (MWII)
Decreased upper-torso damage multiplier from 1.2x to 1x (-17%).
Decreased arm damage multiplier from 1.2x to 1x (-17%).
Decreased hand damage multiplier from 1.2x to 1x (-17%).
Decreased sprint to fire time from 210ms to 189ms (-10%).
Decreased aim down sight time from 290ms to 240ms (-17%).
Kastov-74u (MWII)
Increased minimum damage from 19 to 22 (+16%).
Increased near-medium damage range from 22.9m to 30.5m (+33%).
Increased medium damage range from 36.8m to 47m (+28%).
Kastov 545 (MWII)
Increased maximum damage from 32 to 34 (+6%).
Decreased maximum damage range from 24.9m to 15.2m (-39%).
Decreased aim down sight time from 240ms to 225ms (-6%).
» Battle Rifles «
Sidewinder
Decreased recoil and gun kick while firing.
Lachmann-762 (MWII)
Increased maximum damage from 44 to 52 (+18%).
Full-Auto Fire Type
Decreased upper-torso damage multiplier from 0.95x to 0.9x (-5%).
Decreased lower-torso damage multiplier from 0.95x to 0.9x (-5%).
Increased arm damage multiplier from 0.75x to 0.9x (+20%).
Increased hand damage multiplier from 0.75x to 0.9x (+20%).
Cronen Squall (MWII)
Increased maximum damage from 31 to 32 (+3%).
FTAC Recon (MWII)
Increased lower-torso damage multiplier from 1x to 1.3x (+30%).
Decreased aim down sight time from 270ms to 250ms (-7%).
Full-Auto Fire Type
Increased lower-torso damage multiplier from 0.9x to 1x (+11%).
Increased arm damage multiplier from 0.85x to 1x (+18%).
Increased hand damage multiplier from 0.85x to 1x (+18%).
Increased leg damage multiplier from 0.85x to 1x (+18%).
Increased foot damage multiplier from 0.85x to 1x (+18%).
SO-14 (MWII)
Increased maximum damage from 41 to 46 (+12%).
Full-Auto Fire Type
Decreased neck damage multiplier from 0.85x to 0.8x (-6%).
Decreased upper-torso damage multiplier from 0.85x to 0.8x (-6%).
Increased lower-torso damage multiplier from 0.74x to 0.8x (+8%).
Increased arm damage multiplier from 0.63x to 0.8x (+27%).
Increased hand damage multiplier from 0.63x to 0.8x (+27%).
Increased leg damage multiplier from 0.59x to 0.8x (+36%).
Increased foot damage multiplier from 0.59x to 0.8x (+36%).
» Submachine Guns «
WSP Swarm
Increased maximum damage range from 4.6m to 6.6m (+50%).
Increased near-medium damage range from 7.9m to 11.7m (+48%).
Rival-9
Decreased horizontal recoil slightly.
MTZ Marauder Stock
Decreased firing aim stability benefit by 5%.
Striker 9
Increased maximum damage from 27 to 29 (+7%).
Lachmann Shroud (MWII)
Increased maximum damage from 30 to 38 (+27%).
Increased near-medium damage from 28 to 32 (+14%).
Decreased maximum damage range from 12.2m to 10.7m (-13%).
Decreased headshot damage multiplier from 1.4x to 1.2x (-14%).
Decreased neck damage multiplier from 1.2x to 1.02x (-15%).
Decreased upper-torso damage multiplier from 1.2x to 1.02x (-15%).
Decreased arm damage multiplier from 1.2x to 1.02x (-15%).
Decreased hand damage multiplier from 1.2x to 1.02x (-15%).
ISO 9mm (MWII)
Incompatible Underbarrel Attachments can no longer be equipped.
Fennec 45 (MWII)
Increased maximum damage range from 10.7m to 12.7m (+19%).
Increased leg damage multiplier from 1x to 1.1x (+10%).
Increased foot damage multiplier from 1x to 1.1x (+10%).
Decreased aim down sight time from 200ms to 190ms (-6%).
Decreased sprint to fire time from 110ms to 99ms (-10%).
BAS-P (MWII)
Decreased maximum damage range from 18.8m to 16.3m (-14%).
Increased leg damage multiplier from 0.95x to 1x (+5%).
Increased foot damage multiplier from 0.95x to 1x (+5%).
Lachmann Sub (MWII)
Increased near-medium damage from 28 to 29 (+4%).
Increased lower-torso damage multiplier from 1x to 1.1x (+10%).
MX9 (MWII)
Increased upper-leg damage multiplier from 0.9x to 1.04x (+16%).
Increased foot damage multiplier from 0.9x to 1.04x (+16%).
Decreased aim down sights time from 220ms to 200ms (-9%).
Decreased sprint to fire time from 110ms to 88ms (-20%).
» Shotguns «
Lockwood 680
Increased sprint to fire time from 184ms to 200ms (+9%).
Sawed Off Mod Stock
Decreased movement speed benefit by 2%.
Decreased sprint to fire time benefit by 5%.
Decreased aim down sight time benefit by 3%.
Decreased recoil control penalties by 10%.
Decreased hipfire spread benefits by 6%.
Lockwood 300 (MWII)
12 Gauge Slug Ammunition
Decreased minimum damage from 75 to 57 (-24%).
Maelstrom Dual Trigger Action
Decreased maximum damage range from 3m to 2.3m (-25%).
Decreased near-medium damage range from 6.4m to 5.3m (-16%).
Expedite 12 (MWII)
Increased medium damage range from 10.4m to 12.4m (+20%).
Decreased pellet spread while aiming down sight by 20%.
Bryson 800 (MWII)
Decreased sprint to fire time from 182ms to 145ms (-20%).
Decreased aim down sight time from 350ms to 300ms (-14%).
Bryson 890 (MWII)
Increased rate of fire from 150rpm to 164rpm (+9%).
» Light Machine Guns «
Holger 26
Increased minimum damage from 25 to 29 (+16%).
DG-58 LSW
Decreased sprint to fire time from 294ms to 231ms (-21%).
Decreased aim down sight time from 370ms to 320ms (-14%).
Bruen Mk9
Incompatible Underbarrel Attachments can no longer be equipped.
Sakin MG38 (MWII)
Increased lower-torso damage multiplier from 1x to 1.15x (+15%).
Decreased aim down sight time from 430ms to 410ms (-5%).
HCR 56 (MWII)
Decreased sprint to fire time from 250ms to 225ms (-10%).
Decreased aim down sight time from 390ms to 310ms (-21%).
» Marksman Rifles «
DM56
Increased sprint to fire time from 168ms to 199ms (+19%).
MTZ Interceptor
Decreased head damage multiplier from 2x to 1.62x (-19%).
Decreased neck damage multiplier from 2x to 1.62x (-19%).
EBR-14 (MWII)
Decreased sprint to fire time from 270ms to 216ms (-20%).
Decreased aim down sight time from 255ms to 240ms (-6%).
Lockwood Mk2 (MWII)
Incompatible Underbarrel Attachments can no longer be equipped.
Decreased aim down sight time from 250ms to 240ms (-4%).
Decreased hipfire spread while standing by 10%.
Tempus Torrent (MWII)
Increased leg damage multiplier from 0.95x to 1x (+5%).
Increased foot damage multiplier from 0.95x to 1x (+5%).
Crossbow (MWII)
Increased minimum damage from 100 to 125 (+25%).
Brightblaze 20” Bolts
Increased maximum damage from 85 to 105 (+24%).
Increased upper-torso damage multiplier from 0.98x to 1.2x (+22%).
Increased lower-torso damage multiplier from 0.95x to 1.2x (+26%).
Increased arm damage multiplier from 0.95x to 1.2x (+26%).
Increased hand damage multiplier from 0.95x to 1.2x (+26%).
Increased leg damage multiplier from 0.9x to 1.2x (+33%).
Increased foot damage multiplier from 0.9x to 1.2x (+33%).
LM-S (MWII)
Decreased sprint to fire time from 210ms to 189ms (-10%).
Decreased aim down sight time from 270ms to 245ms (-9%).
» Sniper Rifles «
KATT-AMR
Zang-34 Barrel
Decreased damage range benefit by 9%.
Decreased bullet velocity benefit by 8%.
KV Inhibitor
Added medium damage at 129 to 61m.
Decreased minimum damage from 129 to 99 (-23%).
Decreased maximum damage range from 38.1m to 30.5m (-20%).
Decreased near-medium damage from 58.4m to 48.3m (-17%).
Victus XMR (MWII)
Increased lower-torso damage multiplier from 1.05x to 1.5x (+43%).
Carrack .300 (MWII)
Increased recoil center speed by 100%.
» Handguns «
Renetti
JAK Ferocity Carbine Kit
View will no longer be obstructed while aiming down sight with certain Optic Attachments equipped.
TYR
Increased near-medium damage from 90 to 100 (+11%).
Increased minimum damage from 70 to 75 (+7%).
Decreased near-medium damage range from 15.2m to 11.4m (-25%).
Increased upper-torso damage multiplier from 1.3x to 1.5x (+15%).
Decreased lower-torso damage multiplier from 1.3x to 1x (-23%).
Decreased arm damage multiplier from 1.3x to 1x (-23%).
Decreased hand damage multiplier from 1.3x to 1x (-23%).
Decreased trigger action delay from 150ms to 90ms (-40%).
Incompatible Chrios Holo Optic Attachment can no longer be equipped.
Ullr’s Fury Trigger Action
Decreased trigger action delay from 70ms to 60ms (-14%).
Odin’s Judgement Trigger Action
Decreased trigger action delay from 210ms to 150ms (-29%).
9mm Daemon (MWII)
Added far-medium damage at 26 to 31m.
Increased maximum damage from 34 to 40 (+18%).
Increased near-medium damage from 30 to 34 (+13%).
Increased medium damage from 26 to 30 (+15%).
Decreased maximum damage range from 9.4m to 7.4m (-22%).
Decreased near-medium damage range from 20.6m to 11.4m (-44%).
Decreased medium damage range from 31m to 20.6m (-34%).
» Launchers «
Stormender
EMP effects will now disable and/or destroy the following items:
Drill Charge (Lethal)
Smoke Airdrop (Field Upgrade)
Inflatable Decoy (Field Upgrade)
Swarm (Killstreak)
» Attachments «
Corvus Torch Underbarrel Attachment is now available to equip on many Assault Rifles and Battle Rifles.
Resolved an issue in which Lasers and Underbarrels would visibly overlap.
View is no longer obstructed in Tac-Stance while the KR Intlas LSJ-3 Optic Attachment is equipped.
SL Razorhawk Laser Light
Increased aim down sight speed benefit by 5%.
Increased sprint to fire speed benefit by 7%.
FSS OLE-V Laser
Decreased aim down sight speed benefit by 2%.
Decreased sprint to fire speed benefit by 4%.
FTAC Grimline Laser
Decreased sprint to fire speed benefit by 7%.
Verdant Hook Box Laser
Increased sprint to fire speed benefit by 3%.
.50 Cal Spire Point Rounds Ammunition
Increased damage range benefit by 2%.
Decreased bullet velocity benefit by 19%.
XRK Nightfall Suppressor XL
Decreased damage range benefit by 6%.
Decreased bullet velocity benefit by 8%.
Decreased recoil control benefit by 3%.
Increased aim down sight speed penalty by 7%.
Increased sprint to fire speed penalty by 3%.
Round Nose Ammunition
Revised description to accurately reflect its true effects.
Dramatically reduces bullet range while increasing flinch.
PERKS
Tac Mask (Gear)
Added immunity to enemy EMP effects from the Stormender (Launcher).
Bone Conduction Headset (Gear)
Revised description to better reflect its existing effects.
Reduces player combat and environmental sounds to allow improved focus on hearing other footsteps.
Signal Jammer (Gear)
Addressed an issue that prevented proper functionality while equipped with the Engineer Vest.
EQUIPMENT
Thermobaric Grenade (Lethal)
Increased minimum explosive damage from 25 to 75 (+200%).
FIELD UPGRADES
Trophy System
Enemy Cruise Missile (Killstreak) will no longer be targetted and destroyed.
A.C.S.
Addressed an issue that prevented objectives from being captured in Hardcore game modes.
Suppression Mine
Visual effects are no longer activated for the player who deployed the mine.
KILLSTREAKS
SAM Turret
Decreased lock-on delay from 3s to 2s (-33%).
Increased cooldown between missiles from 1.25s to 1.75s (+40%).
Adjusted number of missiles required to destroy multiple Killstreaks.
VTOL Jet: 4 missiles, up from 3
Gunship: 5 missiles, up from 3
Chopper Gunner: 4 missiles, up from 3
Advanced UAV (Killstreak) will no longer be targeted and destroyed.
Remote Turret
Dying while attempting to control the turret will no longer prevent the player from controlling it upon subsequent attempts.
Overwatch Helo
100 XP and 75 Score are now awarded upon destruction.
EMP
Announcer voiceline will now play upon enemy usage.
Destroyed Equipment and Killstreaks will no longer grant Killstreak progress.
Swarm
Announcer voiceline will now play upon enemy usage.
MWIII RANKED PLAY
MWIII Ranked Play launches in Season 1 Reloaded and will be available to all players who have reached Level 55.
LAUNCH PREPARATIONS
Season 1 Start Time: Multiplayer Ranked Play will not be available immediately after the Season 1 Reloaded update.
For latest details and timing, please follow @CODUpdates.
Launch Matchmaking: During the Ranked Play launch period, Skill Division Matchmaking restrictions will be relaxed, allowing players who climb into higher Skill Divisions faster than the rest of the population to find matches.
Skill Division matchmaking will continue to put high Skill Division players in matches appropriate for their skill. As more players reach higher Divisions, we will begin tightening our matchmaking parameters.
Pre-made parties are still subject to the outlined Party SR Restrictions. Please find these restrictions in the Competitive Integrity Features section below.
COMPETITIVE SETTINGS OVERVIEW
Play like the pros in competitive 4v4 matches using the same settings, maps, and modes as the Call of Duty League (CDL).
Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules.
Maps and Modes
CDL Search and Destroy
Highrise
Invasion
Karachi
Skidrow
Terminal
CDL Control
Highrise
Invasion
Karachi
CDL Hardpoint
Invasion
Karachi
Skidrow
Sub Base
Terminal
Content Restrictions
Weapon Restrictions
MW3 Weapons
Assault Rifles
Holger 556
DG-58
FR 5.56
MTZ 556
Battle Rifles
Shotguns
Marksman Rifles
LMGs
Sniper Rifles
Longbow
KV Inhibitor
Launchers
Melee
Riot Shield
Pistols
WSP Stinger
COR-45
TYR
MW2 Weapons
Attachment Restrictions
MW3 Attachments
Muzzle
All Suppressors
All Melee Damage Muzzles
Barrels
All Silencers
Lasers
All
Optics
All Thermal Optics
All Night Vision Optics
Ammunition
All
Underbarrels
All Launcher and Shotgun Underbarrels
Trigger Action
All Fire Rate Triggers
Grip
All Akimbo Grips
Aftermarket Parts
All
MW2 Attachments
Equipment Restrictions
Lethal
Proximity Mine
Molotov Cocktail
C4
Claymore
Thermite
Throwing Knife
Drill Charge
Thermobaric
Throwing Star
Breacher Drone
Tactical
Shock Stick
Decoy Grenade
Stim
Snapshot Grenade
Tear Gas
Flash Grenade
EMD Grenade
Battle Rage
Scatter Mine
Smokes (Hardpoint and Control Only)
Field Upgrades
Tactical Camera
Inflatable Decoy
DDOS
Deployable Cover
Munitions Box
Loadout Drop
Portable Radar
Tactical Insertion
Recon Drone
Smoke Airdrop
Suppression Mine
Anti-Armor Rounds
Heartbeat Sensor
Comm Scrambler
Med Box
A.C.S.
Vests
Engineer Vest
Demolition Vest
CCT Comms Vest
Overkill Vest
Gunner Vest
Gloves
Scavenger Gloves
Gear
Control Comlink
Bone Conduction
Blacklight Flashlight
L/R Detector
Threat Identification
Data Jacker
Signal Jammer
Hijacked IFF Strobe
Ghost T/V Camo
Killstreak Restrictions
UAV
Mosquito Drone
Sam Turret
Bomb Drone
Care Package
Guardian-SC
Counter UAV
Cluster Mine
Precision Airstrike
SAE
Mortar Strike
Overwatch Helo
Juggernaut Recon
Wheelson-HS
VTOL Jet
Emergency Airdrop
Advanced UAV
Chopper Gunner
Gunship
Carpet Bomb
Remote Turret
SAE
SR (SKILL RATING) & DIVISION OVERVIEW
Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.
All players begin our first Competitive Season in Bronze I with 0 SR.
Players increase their SR by winning matches and lose SR whenever they lose matches.
Both individual and team performance will impact how much SR you gain or lose per match. In higher Skill Divisions, team performance has a bigger impact on SR gained or lost so that all winning playstyles are more consistently rewarded.
Players can progress through eight Skill Divisions by reaching SR milestones:
Bronze – Starting Division
Silver – 900 SR
Gold – 2,100 SR
Platinum – 3,600 SR
Diamond – 5,400 SR
Crimson – 7,500 SR
Iridescent – 10,000 SR
Top 250 – 10,000+ SR
Division Tiers: All Divisions except for Iridescent have 3 Tiers – Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division.
Show Off Your Skill: It’s easy to see which Division someone is in in MWII Ranked Play. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.
End of Season Skill Setback: At the end of each Season, your ending Skill Division and Skill Division Tier will determine where you start the following season:
Bronze through Crimson I Players are set back three (3) Tiers below where they finished in the previous season.
Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.
Players Crimson II and above will start Season 2 in Diamond I.
The highest starting position each Season is Diamond I.
Top 250 Leaderboard & Division
The Top 250 Division returns, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view starting Day 1 of each season from within the Multiplayer Ranked Play lobby.
Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR.
The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.
Play like the Pros, against the Pros: Top 250 Leaderboard will display CDL Team Affiliations and Profiles for current CDL Professional players and coaches. Keep track of your favorite players and teams and see how they stack up against the Ranked Play competition.
Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Modern Warfare 3, the #1 Ranked Play player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.
RANKS & REWARDS OVERVIEW
MWIII Multiplayer Ranked Play offers a variety of valuable rewards available to players at launch and Season after Season.
Unlocked Rewards can be used in Modern Warfare III and Warzone. Unlock what the mode has to offer to show off your Rank and Skill wherever you play.
Ranks and Rank Rewards
Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s lifetime win total across their Ranked Play career.
All players start at Rank 1 and can progress to Rank 50.
Players increase their Rank by winning matches to earn Stars. Each win grants one (1) Star. Win enough matches and you’ll earn enough Stars to reach the next Rank.
Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards unique to that milestone along with a Calling Card that represents the player’s achieved Rank:
Rank 5: MWIII Ranked Competitor Skin for use with both 2024 CDL Male & Female Operators on both Factions.
Rank 10: MWIII Ranked Play Rank 10 Weapon Camo
Rank 15: ‘Iced Out’ Animated Emblem
Rank 20: ‘Bomb Squad’ Weapon Charm
Rank 25: ‘Lock it Down’ Weapon Sticker
Rank 30: ‘Full Stack’ Animated Emblem
Rank 35: ‘Never Chalked’ Large Weapon Decal
Rank 40: ‘Top Fragger’ Weapon Charm
Rank 45: MWIII Ranked Play Rank 45 Weapon Camo
Rank 50: MWIII Ranked Veteran Emblem & Operator Skin for use with both CDL Male & Female Operators on both Factions.
Season 1 Rewards
In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards.
Throughout the Season 1, players can earn the following rewards:
5 Wins: ‘MWIII Season 1 Competitor’ Weapon Sticker
75 Wins: ‘MWIII Ranked Play Season 1’ Loading Screen
100 Wins: ‘MWIII Season 1 Ranked Veteran’ Weapon Camo
End of Season Division Rewards
At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season.
Division Skins
Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone:
Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season.
Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
Seasonal Division Rewards
Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season.
The Season 1 rewards are as follows:
Bronze: Emblem
Silver: Emblem
Gold: ‘MWIII Season 1 Gold’ Weapon Charm and Animated Emblem
Platinum: ‘MWIII Season 1 Platinum’ Weapon Charm and Animated Emblem
Diamond: ‘MWIII Season 1 Diamond’ Weapon Charm and Animated Emblem
Crimson: ‘‘MWIII Season 1 Crimson’ Weapon Charm and Animated Emblem
Iridescent: ‘‘MWIII Season 1 Iridescent’ Weapon Charm, Animated Emblem, and Animated Calling Card
Top 250: ‘‘MWIII Season 1 Top 250’ Weapon Charm, Animated Emblem, and Animated Calling Card
Ranked Play First Place: The player who finishes Season 1 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.
COMPETITIVE INTEGRITY FEATURES
Penalties & Suspensions: Players who disconnect or quit matches will receive SR penalties as well as temporary suspensions, with escalating penalties for repeat offenders.
SR Forgiveness: If a matchmade player disconnects or quits in the middle of the match, all team members outside of that player’s party will not lose ANY SR.
It is still possible to earn SR if players can overcome their disadvantage, but a loss at a numerical disadvantage will not yield SR loss for players outside of the leaving player’s party.
Match Cancel: If a player quits or disconnects before the start of a match, the match will be canceled and will not count. The remaining players will be returned to the main menu.
Professional Conduct Only: Friendly Fire is enabled in Ranked Play per CDL rules. Repeated Friendly Fire will result in players being kicked from games and receiving penalties and suspensions.
Demotion Protection: After advancing to a higher Skill Division, players will be granted temporary Demotion Protection and will not lose any SR within the first three games in the new Division. Following that initial protection, if players were to lose enough SR to be demoted, they will first be dropped to the minimum threshold of their current Skill Division instead of being demoted. Losing their next match will result in a demotion.
Demotion Protection is also applied for the player’s first 3 games of each Ranked Play Season.
Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used:
Bronze – Platinum: Can party up without any restrictions
Diamond: Can party within 2 Skill Divisions
Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division
ADDITIONAL SOCIAL FEATURES
Hot Streaks: Win 3 Ranked Play games in a row over a short period of time to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you lose or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming. (Stay Spicy!)
Social Profile: Rank Play icons will be added to your Social profile to identify your Ranked Play Skill Division and Rank anywhere your profile is viewed across Modern Warfare III and Warzone.
ZOMBIES
SEASON 1 RELOADED CONTENT
New Warlord: Dokkaebi
Operators will find Dokkaebi’s fortress at the top of a skyscraper in Zaravan City.
A technological savant, the Warlord uses drones, turrets, and a Wheelson as her main line of defense.
GAMEPLAY
Contracts
Aether Extraction
Players can now move immediately after successfully interacting with Aether Extractors.
Eliminate Bounty Target
Addressed an issue that allowed HVTs to spawn inside of locked Mercenary Strongholds.
Field Upgrades
Addressed an issue that prevents players from using Field Upgrades when wielding the Dual Kodachis.
General
Addressed an issue that allowed players to damage other players in Modern Warfare Zombies.
Closed an exploit that allowed players to carry more than two weapons at a time.
Addressed an issue that would create a Contraband copy of Insured Slot 2 when it was equipped as a Secondary Weapon.
ENEMIES
Terminus Outcomes
Sentry Turrets
Sentry Turrets are now EMP’d when shot by the Stormender.
ALLIES
Zombies
Hell Hounds
Friendly (Pet) Hell Hounds will now heal newly added squad members.
Friendly (Pet) Hell Hounds will now retain their name and level when traveling to the Dark Aether.
WEAPONS
» Assault Rifle «
RAM-7
Addressed an issue that prevented players from equipping the base RAM-7 weapon in the insured slot.
EQUIPMENT
Tactical Equipment
Decoy Grenades
Increased Decoy Grenade duration from 6 seconds to 8
Cymbal Monkey
Increased the Cymbal Monkey duration from 8.5 seconds to 10.5.
The Cymbal Monkey will now attract Hell Hounds.
CUSTOMIZATION
Bone Collector Operator Skin
This skin now appears correctly in the Strike Team menu.
Sleigh Operator Skin
This skin now appears correctly in the Strike Team menu.
UI/UX
Leave Squad
Players can now choose to leave their squad.
Mission Progression Notifications
Players will now be notified of certain progression milestones when completing Missions.
Example: A Mission step that requires players to kill 50 enemies will now notify players at 10, 20, 30, and 40 kills.
General
Addressed an issue that prevented players from being notified that they earned the ‘House Cleaner’ Calling Card.
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